## Unix Philosophy Rule of Modularity: Write simple parts connected by clean interfaces. Rule of Clarity: Clarity is better than cleverness. Rule of Composition: Design programs to be connected to other programs. Rule of Separation: Separate policy from mechanism; separate interfaces from engines. Rule of Simplicity: Design for simplicity; add complexity only where you must. Rule of Parsimony: Write a big program only when it is clear by demonstration that nothing else will do. Rule of Transparency: Design for visibility to make inspection and debuggingeasier. Rule of Robustness: Robustness is the child of transparency and simplicity. Rule of Representation: Fold knowledge into data so program logic can be stupid and robust. Rule of Least Surprise: In interface design, always do the least surprising thing. Rule of Silence: When a program has nothing surprising to say, it should say nothing. Rule of Repair: When you must fail, fail noisily and as soon as possible. Rule of Economy: Programmer time is expensive; conserve it in preference to machine time. Rule of Generation: Avoid hand-hacking; write programs to write programs when you can. Rule of Optimization: Prototype before polishing. Get it working before you optimize it. Rule of Diversity: Distrust all claims for “one true way”. Rule of Extensibility: Design for the future, because it will be here sooner than you think.